AI Insights · Timothy · July 2022
Top 5 Snake Games Performance in Turkey Q2 2022
Discover the performance trends of the top 5 snake games on a unified platform in Turkey during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 snake games in Turkey demonstrated varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a comprehensive view of these applications' market presence.
Snake.io - Fun Snake .io Games by Kooapps Games saw a notable fluctuation in weekly downloads, starting at approximately 89K in late March and peaking at over 112K by mid-April. The game experienced a decline to around 53K in early May but rebounded to finish the quarter at around 83K. Weekly revenue peaked at $113 in late April, with a general downtrend to $81 by the end of June. Active users started strong at 625K in late March, slightly decreasing to around 579K by the end of the quarter.
slither.io from Lowtech Studios displayed a consistent weekly download pattern, beginning at 38K and reaching a high of 76K in early May, before stabilizing around 45K towards the end of June. Weekly revenue remained relatively low, peaking at $28 in mid-April. Active user numbers showed a peak of 395K in early May but settled back to around 290K by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced a decline in weekly downloads from 63K at the end of March to about 23K by the end of June. Weekly revenue showed a peak of $379 in late March, with a steady decrease to $90 by the end of June. Active users also followed a downward trend, starting at 528K in late March and dropping to 325K by the end of the quarter.
Snake Battle: Worm Snake Game by Rejoy Studio saw a high of 67K downloads at the end of March, which declined to around 15K by late June. Revenue peaked at $36 in early June, with fluctuations throughout the quarter. Active users decreased from 191K in late March to around 76K by the end of June.
Snake Lite - Snake Game from Hippo Lab demonstrated a significant increase in weekly downloads, starting at 4.3K in late March and peaking at around 66K by mid-June. Revenue showed a notable peak of $27 in late May. Active users mirrored the download trend, rising from 9.9K in late March to over 104K by mid-June, before settling at 74K by the end of the quarter.
These insights are derived from Sensor Tower data, providing a detailed look at the Turkish market's engagement with these popular snake games. For more in-depth analysis and insights, visit Sensor Tower.